Thursday, November 17, 2005

An anonymous reader writes "If you've been following Greg Costikyan's recent rants (such as Death to The Games Industry), you would have seen mention of one developer's attempt at breaking the traditional games publisher funding model. Well, their game is now in the stores, and whats more it has been getting some pretty good reviews, but has anyone heard of it? Judging by some press, the marketing has been somewhat underwhelming. So the question is, is there still a viable space for good games developed outside the traditional corporate publisher model, or does E.A. already own the future of video games?" Moreover, when indie developers have to go up against the likes of EA and Steven Spielberg, what hope can they have for matching that kind of success? At least one company thinks they can do it by offering games for direct download. Is direct purchasing enough of an incentive for your average gamer to shell out money on something he's never heard of before? Is There a Future for Indie Games? Log in/Create an Account | Top | 193 comments (Spill at 50!) | Index Only | Search Discussion Display Options Threshold: -1: 193 comments 0: 188 comments 1: 153 comments 2: 91 comments 3: 32 comments 4: 15 comments 5: 7 comments Flat Nested No Comments Threaded Oldest First Newest First Highest Scores First Oldest First (Ignore Threads) Newest First (Ignore Threads) The Fine Print: The following comments are owned by whoever posted them. We are not responsible for them in any way. website marketing (Score:5, Funny) by Edgewize (262271) on Sunday October 16, @11:41AM (#13803494) There's always hope, as long as you can get your product mentioned on Slashdot... [ Reply to ThisRe:website marketing by kevin_conaway (Score:2) Sunday October 16, @11:44AMRe:website marketing by Anonymous Coward (Score:3) Sunday October 16, @11:56AMNot at all. by fatbuddha (Score:3) Sunday October 16, @12:07PM Re:Not at all. (Score:4, Interesting) by bitingduck (810730) on Sunday October 16, @02:04PM (#13804385) also check out http://battlefront.com/ [battlefront.com]They started out with a squad level WWII game (Combat Mission) that takes place on the western front and uses a really interesting (and effective) WEGO game play model. The game is everything that Avalon Hill's Squad Leader boardgame wanted to be but couldn't, because of the immense complexity of the Squad Leader rules.Battlefront/Big Time Software started out distributing only via online purchase (with CD sent in the mail) and were spectacularly successful for an indie game. Despite selling smaller numbers, they seemed quite happy with the financial returns (the principals in the company have long experience as game developers for other companies), and have released a couple of sequels, plus published games for several other developers, and are working on a new, more powerful game engine.To top it all off, they release for Mac and PC at the same time.A couple of the things in their formula for development that I think made a big difference:1) the guys developing it are game players, as well as developers, and developed a game they wanted to play, first and foremost.2) they developed a great game first, and worried about the eye candy later. Eye candy might help sales up front (wow! you can see where the bolts on that truck were rounded with a wrong sized wrench!) but game play and repeat playability is what keeps the game selling.3) they developed a community on their message boards and really listened and responded to comments and questions. During the beta days they were very active on the boards. As it got closer to release time they were less active, but when they showed up they gave really good information about what was going on. They've continued like this for subsequent releases.4) they didn't promise what they didn't intend to deliver. If they weren't going to put something in that people wanted, they generally said so, and often explained why.5) they had great advance stuff to show off the game. They showed bits from an actual game, with comments by the players, even at the alpha stage. They released a fully functional beta for free, with a couple scenarios, but no editor. The beta had some bugs, and some things that just weren't quite right, but I ordered in advance after I realized that even if all they did was ship the beta plus a scenario editor I was going to enjoy it for a long time. Even with only two scenarios the two player play was good enough that people played them for months against various opponents and never tired of it. They got a ton of good feedback from the beta, and took advantage of all of it to improve the game. [ Reply to This | ParentRe:Not at all. by Kong99 (Score:1) Sunday October 16, @11:27PMRe:Not at all. by jacksonj04 (Score:2) Sunday October 16, @02:09PMRe:Not at all. by ZephyrXero (Score:3) Sunday October 16, @02:15PMRe:Not at all. by Seumas (Score:2) Sunday October 16, @02:29PMRe:Not at all. by DeafByBeheading (Score:2) Sunday October 16, @07:58PMRe:website marketing by Seumas (Score:1) Sunday October 16, @01:26PMRe:Independents need to band together by KDR_11k (Score:1) Sunday October 16, @04:07PM1 reply beneath your current threshold.game mods are the new indie games by epaton (Score:3) Sunday October 16, @11:41AMRe:game mods are the new indie games by alfrin (Score:1) Sunday October 16, @12:43PMRe:game mods are the new indie games by Eli Gottlieb (Score:1) Sunday October 16, @01:12PMRe:game mods are the new indie games by Nivoset (Score:1) Sunday October 16, @01:47PMRe:game mods are the new indie games by Asmodai (Score:2) Sunday October 16, @01:53PM1 reply beneath your current threshold.Re:game mods are the new indie games by Ex-MislTech (Score:2) Sunday October 16, @07:20PM Indie games were the wave of the past (Score:5, Insightful) by saskboy (600063) on Sunday October 16, @11:41AM (#13803497) (http://www.abandonedstuff.com/ | Last Journal: Sunday October 16, @11:05AM) And they'll be the wave of the future. There will always be some lonely game creator out on the fringest making something cool that everyone will lap up. When it gets popular though, they'll no longer be an independent though. They'll get bought out. [ Reply to This Re:Indie games were the wave of the past (Score:5, Insightful) by JaredOfEuropa (526365) on Sunday October 16, @12:17PM (#13803703) (Last Journal: Saturday January 31, @06:25PM) There will always be some lonely game creator out on the fringest making something cool that everyone will lap up. When it gets popular though, they'll no longer be an independent though. They'll get bought out.It's becoming harder though. Back in the days of the C64 and the Amiga, I was technically fully able to create a state-of-the-art game on those platforms. I suck as an artist; I can barely squeeze a recognisable tune out of a keyboard, but on those platforms I could still do the art, music and all of the coding, on my own. In fact I did... my game made it to the stores but never sold a lot, instead of a nice Porsche I got perhaps a 2nd hand Alpha Romeo's worth out of the deal. (I can conveniently blame the producer going bankrupt though :) ). My college flatmate made a game on the Amiga, outdoing several of similar commercial games. (He never sold it but it got him hired at Rockstar). These days, most types of games need good production values as well as a good concept. Hardly any game can get away with simple graphics like Tetris. You'll need good coders, level designers, artists, musicians, sound effects guys, motion experts... talents that are rarely found in a single person. To add to that, games are getting more complex in the way of graphics engines, physics engines, and AI as well. It's hard enough to find someone up-to-date in these areas, let alone find someone who can improve on them. So, you're probably looking at a team of various skills that are not widely available. I'd think these people are likely to be working in the industry already, and not much inclined to work on an extra project, especially not if you're on a typical EA 8 day workweek. Then again, if you do have a good concept, it might be worth pursuing it, and convincing others to join in. Then hope you get bought out for craploads of cash. :) Nothing wrong with making money. [ Reply to This | ParentProgrammer "collective". by hotsauce (Score:3) Sunday October 16, @02:43PMNintendo talked about this by MMaestro (Score:1) Sunday October 16, @03:39PMRe:Nintendo talked about this by Seumas (Score:1) Sunday October 16, @04:35PMIndependent vs indie by cgenman (Score:3) Sunday October 16, @04:30PMRe:Indie games were the wave of the past by Ragica (Score:2) Sunday October 16, @06:37PMRe:Indie games were the wave of the past by simpl3x (Score:2) Sunday October 16, @07:17PM1 reply beneath your current threshold.Indie games are like indie music by hotsauce (Score:2) Sunday October 16, @01:13PMRe:Indie games were the wave of the past by Seumas (Score:1) Sunday October 16, @01:21PM1 reply beneath your current threshold.I point the world to by cassidyc (Score:2) Sunday October 16, @11:42AMRe:I point the world to by negaluke (Score:1) Sunday October 16, @12:01PMRe:I point the world to by billcopc (Score:1) Sunday October 16, @12:15PMRe:I point the world to by KDR_11k (Score:1) Sunday October 16, @04:14PMSecret bootloader by tepples (Score:2) Sunday October 16, @11:43AMRe:Secret bootloader by danpsmith (Score:1) Sunday October 16, @12:46PMThere's phones, and then there's phones by tepples (Score:1) Sunday October 16, @01:16PMPrepaid? by tepples (Score:1) Sunday October 16, @08:08PMRe:Prepaid? by Hast (Score:2) Sunday October 16, @09:33PMRe:Prepaid? by tepples (Score:1) Sunday October 16, @09:53PM1 reply beneath your current threshold.Re:Secret bootloader by heson (Score:1) Sunday October 16, @01:34PMRe:cell phones are just as 'closed' by Hast (Score:2) Sunday October 16, @09:38PM1 reply beneath your current threshold.Re:Secret bootloader by All_Star25 (Score:1) Sunday October 16, @01:15PMGP2X user base size? by tepples (Score:1) Sunday October 16, @01:19PMRe:GP2X user base size? by All_Star25 (Score:1) Sunday October 16, @02:05PMRe:GP2X user base size? by tepples (Score:1) Sunday October 16, @02:29PMRe:GP2X user base size? by All_Star25 (Score:1) Sunday October 16, @03:01PMRe:GP2X user base size? by Eli Gottlieb (Score:1) Sunday October 16, @02:05PMRe:GP2X user base size? by tepples (Score:1) Sunday October 16, @02:26PMRe:GP2X user base size? by Eli Gottlieb (Score:1) Sunday October 16, @04:52PMRe:GP2X user base size? by KDR_11k (Score:1) Sunday October 16, @04:22PMRe:Secret bootloader by Eli Gottlieb (Score:1) Sunday October 16, @01:50PMRe:Secret bootloader by rtb61 (Score:2) Sunday October 16, @09:47PMFour players on one screen? by tepples (Score:1) Sunday October 16, @12:45PMRe:Four players on one screen? by Eli Gottlieb (Score:1) Sunday October 16, @05:24PM1 reply beneath your current threshold.It will come down to innovation by GenKreton (Score:3) Sunday October 16, @11:44AM MorePG (Score:4, Interesting) by Doc Ruby (173196) on Sunday October 16, @11:44AM (#13803512) (http://slashdot.org/~Doc%20Ruby/journal | Last Journal: Thursday March 31, @02:48PM) The future of gaming is users becoming game masters, not just players, even supplying their own computer hosts to the network in which the game is running. Like when Doom really exploded its genre to capture the entire gaming scene by allowing anyone to make their own "levels".I want to put my own GPL game server up on the most popular gaming network. With my own features running on the common protocol, so people who play in my "module" can play by my rules. Maybe that means possessions and attributes beyond the universal ones can't transfer, because some modules are built for "Monty Hall" style cheats, just pumping up characters without restriction. Maybe such a network will have a "web of trust" where changes to character state are tagged with their origin, which must be accepted by an automated system elsewhere, or not apply. It's a little complex, but once we work it out, we'll have a canvas on which players and masters of games can all exercise our imaginations on one another. Where's the most popular, featureful GPL MMORPG running right now? I want to take a crack at it. [ Reply to ThisRe:MorePG by Jesus_666 (Score:2) Sunday October 16, @01:16PMRe:MorePG by Doc Ruby (Score:2) Sunday October 16, @01:35PMRe:MorePG by Jesus_666 (Score:2) Sunday October 16, @02:55PMRe:MorePG by QuantumG (Score:2) Sunday October 16, @09:09PMRe:MorePG by QuantumG (Score:2) Sunday October 16, @11:25PM1 reply beneath your current threshold.1 reply beneath your current threshold.Well... by Chickenofbristol55 (Score:3) Sunday October 16, @11:45AMRe:Well... by Nutshell_TA (Score:1) Sunday October 16, @12:08PMYou assume a perfect market - perfect information. by Anonymous Coward (Score:1) Sunday October 16, @02:18PM1 reply beneath your current threshold. The only indie game I know (Score:4, Interesting) by LiquidCoooled (634315) on Sunday October 16, @11:48AM (#13803531) Was Pitfall. Did they remake that recently or something?I loved playing that game years ago, they don't make em like that any more.On the real subject of indies, I am finding Linux to be a wonderful world of shareware from way back when.Looking around finding decent gems hidden away in the repositories and distros.Sooner or later these will be polished and will become the must have games of tomorrow.The bedroom coder is up there right now making the software, give it time :) [ Reply to ThisRe:The only indie game I know by lightspawn (Score:2) Sunday October 16, @04:58PM EA didn't make ID (Score:5, Insightful) by jmichaelg (148257) on Sunday October 16, @11:49AM (#13803536) I had never heard John Carmack until he started giving away the first few rounds of Doom. EA's vaunted marketing can't compete with a very good game getting good word of mouth. [ Reply to ThisRe:EA didn't make ID by Tankko (Score:3) Sunday October 16, @12:55PMRe:EA didn't make ID by Seumas (Score:1) Sunday October 16, @02:33PMRe:EA didn't make ID by StormReaver (Score:2) Sunday October 16, @05:35PMCell phone and flash games by Eightyford (Score:3) Sunday October 16, @11:49AM I think so. (Score:4, Interesting) by DwarfGoanna (447841) on Sunday October 16, @11:51AM (#13803552) Especially as the games market gets older and more discerning. I used to buy every console that came out, and spent at least $100 a week on games. A lot of that was crap, but I was immersed in game mags and sites at the time, getting a full blast of big name promotion. Nowadays, I might buy a game once a month, and my collection is entirely devoid of sports games, GTA et al, car games, and whatever the hell else passes for mass market entertainment these days. I only buy interesting games, that (are at least trying to) do something I've never experienced before. I would love to have a wide selection of games like that at my disposal, and I know for a fact I'm not going to get them from EA or Steven fucking Spielberg. I know I'm not the median publishers are looking to hit, but I'd like to think the segment I occupy is growing. [ Reply to ThisIt's not the market, it's you by 68k geek (Score:1) Sunday October 16, @07:31PMRe:I think so. by rinkjustice (Score:2) Sunday October 16, @08:12PM Misconeception about Indie Anything (Score:5, Insightful) by Monkelectric (546685) <slashdot.monkelectric@com> on Sunday October 16, @11:52AM (#13803556) (http://www.monkelectric.com/) Just because you made a great Indie game, doesn't mean anyone will care. Seriously. You act as if you could only make a good game the world should coming running. The sad fact is that the average person doesn't have the ability to appreciate art. A few years back a great film called "Lost In Translation" came out. I saw it, and was the *ONLY* person who didn't walk out of the theater. I was enthralled, probably the best movie I saw that year, maybe the best movie made that year.Year after year art and hard work are ignored for sex and cheap thrills. I wish it were different. [ Reply to ThisRe:Misconeception about Indie Anything by bismarck2 (Score:1) Sunday October 16, @12:17PMRe:Misconeception about Indie Anything by Slack3r78 (Score:3) Sunday October 16, @12:25PM Gaming comics to the rescue! (Score:4, Interesting) by Jesus_666 (702802) on Sunday October 16, @01:45PM (#13804260) Which is why it's a good idea for indie developers to know their audience and advertise appropriately. Moonpod, for example, has ads for Starscape [moonpod.com] (a really nice shoot-em-up/management mix) displayed with gaming related comics like Ctrl+Alt+Del or 8-bit Theater - people who read those comics are likely to be interested in obscure and/or old-school-like games and having the advertisement on the site also serves as some kind of approval by the artists - after all, if they wouldn't like the game they wouldn't advertise it, right? (Actually, concerning how pissy web artists can get I'd figure that the probability of them knowing what games they're advertising for is quite high.)Independent companies often produce stuff that is in some way superior what you usually get - one example would be Decker [caro.net] (Coral Cache [nyud.net]), a graphically unimpressive freeware game for Windows that just happens to be the best simulation of breaking into computers in the Shadowrun world. Please don't click the link unless you really are interested, it's a private site and has a lot of images up front.However, these innovative or otherwise extremely cool games need to be advertised to the right people. The usual gaming magazine reader will not be interested in games that deviate from the well-known genres like Uplink [introversion.co.uk]. But gaming geeks, "real" gamers and the like might want to know about it - which is where specialized advertising comes into play. If a company advertises with the bigger gaming comics it can reach a decent audience that is most likely more interested in their work than the average gamer. If they manage to get mentioned on Penny Arcade it's jackpot... And as Tycho is fond of letting the world know of obscure games he likes just getting PA to notice them might be a way of generating sales.Indie game companies will always be able to reach an interested audience as long as there are internet celebrities who are willing to display their banner/discuss their latest game. It's not the megabuck business that mainstream gaming is, but there is an ecological niche for games that are just too far out for the regular gamer. [ Reply to This | ParentRe:Misconeception about Indie Anything by Excelsior (Score:2) Sunday October 16, @03:04PMRe:Misconeception about Indie Anything by jZnat (Score:2) Sunday October 16, @04:14PMRe:Misconeception about Indie Anything by donglekey (Score:2) Sunday October 16, @04:12PMRe:Misconeception about Indie Anything by KDR_11k (Score:1) Sunday October 16, @04:39PMIt was a love story? by Dire Bonobo (Score:2) Sunday October 16, @05:14PMRe:Misconeception about Indie Anything by rinkjustice (Score:2) Sunday October 16, @05:03PMRe:Misconeception about Indie Anything by secolactico (Score:3) Sunday October 16, @03:34PMRe:Misconeception about Indie Anything by patternjuggler (Score:2) Sunday October 16, @09:06PMRe:Misconeception about Indie Anything by i_finally_got_an_acc (Score:1) Sunday October 16, @04:46PM1 reply beneath your current threshold.3 replies beneath your current threshold. Mobile games good indie platform (Score:5, Insightful) by LarsWestergren (9033) on Sunday October 16, @11:57AM (#13803589) (http://www.smirkingchimp.com/) I have some friends who are doing alright making Java games for mobile phones. As I mentioned in a previous post, since graphics on mobile phones and other limited devices are so cruddy development focus tends to be on addictive gameplay rather than eyecandy. It is possible to be a small independent game studio, since there are a lot of free tools for J2ME programming and the APIs are simple (what is difficult is making them run well on all different phone models). There is also no need for a big art studio to render orchestral music, hours of CGI, etc. At least not yet.It seems most of the money in that market is not trying to sell your game through a portal (though if you get a really big hit you can rake in the cash), or even worse trying to sell it yourself, but to make ad games that companies can make available for free as part of a competition. I think there is a big potential market for really innovative and addictive mobile games, as at the moment a lot is just re-releases of games for old platforms, with slightly updated graphics.A few links if you are interested in getting started on J2ME programming:J2ME.org discussion board [j2me.org]J2ME Gamer [j2megamer.com]Midlet.org [midlet.org] [ Reply to ThisIf it's a good idea, the big guys will take it. by Hyperlink Processor (Score:3) Sunday October 16, @12:02PMif a game by jkind (Score:1) Sunday October 16, @12:06PM1 reply beneath your current threshold.Well, these guys have been making a go of it... by VVrath (Score:2) Sunday October 16, @12:10PMRe:Well, these guys have been making a go of it... by jZnat (Score:2) Sunday October 16, @04:18PM Not Really.. (Score:4, Interesting) by daVinci1980 (73174) on Sunday October 16, @12:14PM (#13803683) (http://www.lexical-ambiguity.com/) The problem that people don't seem to realize is that marketting is the determining factor of how well a game will do. The art of a game is part of that marketting. Saying that people don't buy games on graphics is BS, which is obvious to anyone who looks at the sales of Doom 3, Half-life 2, Farcry, or any other top seller.The big publishers have marketting budgets that rival the development costs of the title itself. For example, I worked on C&C Generals. The development budget for that title was ~25M USD. The marketting budget for that title was ~15M dollars.Indie games simply can't compete with that kind of marketting, and word of mouth sales only grow the community that you already have. If you've only sold 10,000 copies of your game, WOM sales might grow your community to 100,000. But if you'd already had 100K sales, you would've hit the million mark instead. [ Reply to ThisRe:Not Really.. by cliffski (Score:2) Sunday October 16, @12:23PMRe: by Jasper__unique_dammi (Score:1) Sunday October 16, @01:31PMRe:Not Really.. by Robocoastie (Score:1) Sunday October 16, @09:56PMDepends what you're going for, though by bypedd (Score:1) Sunday October 16, @11:39PM1 reply beneath your current threshold. MS is helping the little guys here (Score:4, Interesting) by CDPatten (907182) on Sunday October 16, @12:20PM (#13803714) I was hired as a consultant for a company that is doing some Xbox Live Arcade games for MS's new 360. They are a startup and don't want to go head to head with the big guns, but arcade gave them an outlet where they can start out and build a reputation, and hopefully get some good reviews about them.I think this is an area where MS is helping the little guy, and increasing competition in the industry. I also think this will help MS targeted the "less sophisticated" soccer moms with simple cheap games. From what I've seen sony really doesn't have a viable strategy to compete with this approach. I don't know about Nintendo, but my guess is that the small guys will be able to develop for revolution and to ok. [ Reply to This Re:MS is helping the little guys here (Score:5, Interesting) by Headcase88 (828620) on Sunday October 16, @02:23PM (#13804487) Here's a plan that I've hear Nintendo state twice (once at E3 and the other at TGS I think) but never seen actually reported on any sites: They say that there are so many individuals with ideas that can't play on those ideas becasue they don't have the money. So Nintendo plans to fund those companies to make games for Revolution. I think it's a great idea because indie companies will have a chance to make awesome games, and it'll help Nintendo with Revo sales (and possible payback in the game does well enough). My question is will they really do it? [ Reply to This | ParentRe:MS is helping the little guys here by CDPatten (Score:1) Sunday October 16, @04:57PMIndie Game Math by Rayonic (Score:3) Sunday October 16, @12:22PMWhere did you pull those numbers from? by Anonymous Coward (Score:1) Sunday October 16, @12:39PMRe:Where did you pull those numbers from? by Rayonic (Score:2) Sunday October 16, @01:33PM1 reply beneath your current threshold. Experimenters (Score:4, Insightful) by Tom (822) on Sunday October 16, @12:31PM (#13803767) (http://web.lemuria.org/) With AAA titles consistently costing double-digit millions to develop, indie developers are pretty much the only ones who can afford (ironically as it is) to try out something completely new where nobody knows whether it'll be the next hit or just tank.The next genre (not mix of genres, but completely new genre) will probably be started by an indie game. Of course, 5 years down the road nobody will remember that game, and everyone will attribute the fact to the first blockbuster game hopping on the bandwagon.Indie games are where the truly exciting stuff happens. EA and Co. are tied up doing Random Game 2006 and Other Game Part 3. [ Reply to ThisRe:Experimenters:Arrows in back. by Tom (Score:2) Sunday October 16, @01:52PM1 reply beneath your current threshold.Independent Developers and Games by tesla3z (Score:1) Sunday October 16, @12:32PMFlight Sims...... by TomHandy (Score:3) Sunday October 16, @12:35PMRe:Flight Sims...... by Gubbe (Score:2) Sunday October 16, @02:56PMRe:Flight Sims...... by TooMuchEspressoGuy (Score:1) Sunday October 16, @06:35PM1 reply beneath your current threshold.Make the game violent/p()rnographic/transgressive by ktheintz (Score:1) Sunday October 16, @12:37PMPC version! by Eric Pierce (Score:1) Sunday October 16, @12:39PMRe:PC version! by jZnat (Score:2) Sunday October 16, @04:23PMRe:PC version! by higuita (Score:1) Sunday October 16, @05:00PMfree demo version by brit74 (Score:1) Sunday October 16, @12:42PMRe:free demo version by kaffiene (Score:2) Sunday October 16, @05:14PMTo big a difference in the visuals atm by dmouritsendk (Score:2) Sunday October 16, @12:43PMIt's the whole, not the sum of the parts. by SanityInAnarchy (Score:2) Sunday October 16, @01:55PMRe:It's the whole, not the sum of the parts. by dmouritsendk (Score:2) Sunday October 16, @04:08PMRe:To big a difference in the visuals atm by TooMuchEspressoGuy (Score:1) Sunday October 16, @06:42PMYes. by ninjamonkey (Score:2) Sunday October 16, @12:46PM1 reply beneath your current threshold.Gish by anethema (Score:2) Sunday October 16, @12:49PMRe:Gish by anethema (Score:1) Sunday October 16, @01:17PMRe:Gish by Hiro Antagonist (Score:2) Sunday October 16, @01:18PMIndie games in Japan by Anonymous Coward (Score:1) Sunday October 16, @12:53PMProven future for indie games... by shudde (Score:1) Sunday October 16, @12:54PMXBox Live Arcade by Anonymous Coward (Score:1) Sunday October 16, @12:55PMI love the smell of astroturfing in the morning by Rogerborg (Score:2) Sunday October 16, @01:00PMOf course there is a future by GroeFaZ (Score:1) Sunday October 16, @01:04PMWhy let MS and Sony dictate the future? by billston (Score:1) Sunday October 16, @01:08PMRe:Why let MS and Sony dictate the future? by Eli Gottlieb (Score:1) Sunday October 16, @03:35PMLook to Film by Derkec (Score:2) Sunday October 16, @01:19PMThe potential for "indie"...? by mister_llah (Score:2) Sunday October 16, @01:20PMI'd remain anonymous, too, by Hosiah (Score:3) Sunday October 16, @01:31PMRe:I'd remain anonymous, too, by Oxryly (Score:1) Sunday October 16, @02:25PMRe:I'd remain anonymous, too, by Hosiah (Score:2) Sunday October 16, @10:00PMRe:I'd remain anonymous, too, by jZnat (Score:2) Sunday October 16, @04:44PMRe:I'd remain anonymous, too, by Hosiah (Score:2) Sunday October 16, @10:19PM1 reply beneath your current threshold.Try developing for the Mac instead by Y-Crate (Score:3) Sunday October 16, @01:42PMMight be a future with consoles.... by failedlogic (Score:1) Sunday October 16, @01:47PMDesire by Databass (Score:2) Sunday October 16, @01:54PMYes, there is... by MaestroSartori (Score:2) Sunday October 16, @02:22PMindie game are like low-budget movies by SpecialAgentXXX (Score:2) Sunday October 16, @02:47PMPrice! by RWerp (Score:2) Sunday October 16, @03:26PMRe:Price! by kasin (Score:1) Sunday October 16, @08:07PMVendetta Online by Roguelazer (Score:2) Sunday October 16, @03:55PMRe:Vendetta Online by patio11 (Score:2) Sunday October 16, @10:30PMThere is definitely a future by TheSifters (Score:2) Sunday October 16, @04:00PMHard... by PhoenixDragon0 (Score:1) Sunday October 16, @04:40PMThis article could be ten years old by Junks Jerzey (Score:2) Sunday October 16, @06:15PM1 reply beneath your current threshold.Alien Hominid! by MaXiMiUS (Score:1) Sunday October 16, @09:39PMThe problem with games. by patternjuggler (Score:2) Sunday October 16, @10:23PMThere will always be infie games by dtfinch (Score:2) Sunday October 16, @11:02PMGreg Costikyan is an IDIOT by cmotd (Score:1) Sunday October 16, @11:30PMRe:Does it suck or does it not suck is the questio by kfg (Score:2) Sunday October 16, @01:04PM13 replies beneath your current threshold.

0 Comments:

Post a Comment

<< Home